Using Implicit Skeleton Shape Representations for Volumentric Shell Meshing
نویسنده
چکیده
Low count tetrahedral meshes is desirable for animating deformable objects where accuracy is less important and to produce shell maps. This report develops a new method for creating a thick shell tetrahedral mesh from a triangular surface mesh. We propose to use signed distance fields to implicit represent the medial surface representation of a surface mesh. An iteratively algorithm is developed using line-stepping as the main ingredient. Line-stepping does not suffer from the convergence problems of past work and is parallel in nature.
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