Using Implicit Skeleton Shape Representations for Volumentric Shell Meshing

نویسنده

  • Kenny Erleben
چکیده

Low count tetrahedral meshes is desirable for animating deformable objects where accuracy is less important and to produce shell maps. This report develops a new method for creating a thick shell tetrahedral mesh from a triangular surface mesh. We propose to use signed distance fields to implicit represent the medial surface representation of a surface mesh. An iteratively algorithm is developed using line-stepping as the main ingredient. Line-stepping does not suffer from the convergence problems of past work and is parallel in nature.

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تاریخ انتشار 2007